Volume cannot be changed when player isn't playing
This commit is contained in:
parent
48d4577c53
commit
7505bc28d3
3 changed files with 23 additions and 14 deletions
|
|
@ -170,6 +170,7 @@ function ipSetter(){
|
|||
async function checkSettings(skipServer=false) {
|
||||
//check client stuff first so if the server doesn't exist it can still be changed and seen
|
||||
if (ip.slice(-5)=="19054") {
|
||||
// don't show the port if it is the default
|
||||
document.getElementById("iptextbox").value = ip.slice(0,-6)
|
||||
} else {
|
||||
document.getElementById("iptextbox").value = ip;
|
||||
|
|
@ -309,8 +310,12 @@ document.getElementById("playlist-mode").style.display = "none";
|
|||
document.getElementById("settings-mode").style.display = "none";
|
||||
//.ontouch for mobile??
|
||||
document.getElementById("volumerange").onchange = function() {
|
||||
getFromServer({setting:"volume",level:this.value}, "settings")
|
||||
if (this.value == 0) {
|
||||
let returnValue = getFromServer({setting:"volume",level:this.value}, "settings")
|
||||
if (returnValue !=0) {
|
||||
alertText("Nothing is playing")
|
||||
document.getElementById("volumerange").value = -1
|
||||
}
|
||||
else if (this.value == 0) {
|
||||
alertText("The volume is now set to 0 (Pause?)")
|
||||
} else {
|
||||
alertText("The volume is now set to " + this.value.toString())
|
||||
|
|
|
|||
|
|
@ -74,7 +74,7 @@ h4 {
|
|||
|
||||
/* Songlist stuff */
|
||||
.songlist {
|
||||
width: 70%;
|
||||
width: 80%;
|
||||
min-width: 300px;
|
||||
margin:auto auto 150px;
|
||||
display: flex;
|
||||
|
|
@ -86,7 +86,7 @@ h4 {
|
|||
width:30%;
|
||||
max-width: 150px;
|
||||
margin: 5px auto;
|
||||
min-width: 100px;
|
||||
min-width: 75px;
|
||||
background-color: inherit;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -97,10 +97,11 @@ def playerControls():
|
|||
def settingsControl():
|
||||
# set the volume and partymode
|
||||
global partyMode
|
||||
global player
|
||||
recieveData = request.get_json(force=True)
|
||||
if recieveData["setting"] == "volume":
|
||||
player.audio_set_volume(int(recieveData["level"]))
|
||||
return "200"
|
||||
volumePassed = player.audio_set_volume(int(recieveData["level"]))
|
||||
return {"volumePassed":volumePassed}
|
||||
elif recieveData["setting"] == "partymode-toggle":
|
||||
partyMode = not(partyMode)
|
||||
return "200"
|
||||
|
|
@ -117,8 +118,11 @@ def searchSongDB():
|
|||
# the way i put the data in a list was really dumb looking back, i could and should have used a list of dictioaries like i was before
|
||||
# i might try to change it but this layout is embedded deep in the client
|
||||
tempData = {}
|
||||
if (recieveData['search'] == ""):
|
||||
tempData = songDatabaseList["songData"].copy()
|
||||
else:
|
||||
for i in songDatabaseList["songData"]:
|
||||
if ((songDatabaseList["songData"][i]["title"].lower().find(recieveData['search'].lower())) > -1) or (recieveData['search'] == ""):
|
||||
if ((songDatabaseList["songData"][i]["title"].lower().find(recieveData['search'].lower())) > -1):
|
||||
tempData[i] = songDatabaseList["songData"][i]
|
||||
|
||||
try:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue